A Life in Games: The Playful Genius of John Conway

來源: 心存善念 2022-01-04 19:11:45 [] [舊帖] [給我悄悄話] 本文已被閱讀: 次 (4299 bytes)

Conway’s contributions to the mathematical canon include innumerable games. He is perhaps most famous for inventing the Game of Life in the late 1960s. The Scientific American columnist Martin Gardner called it “Conway’s most famous brainchild.” This is not Life the family board game, but Life the cellular automaton. A cellular automaton is a little machine with groups of cells that evolve from iteration to iteration in discrete rather than continuous time—in seconds, say, each tick of the clock advances the next iteration, and over time, behaving a bit like a transformer or a shape-shifter, the cells evolve into something, anything, everything else. Life is played on a grid, like tic-tac-toe, where its proliferating cells resemble skittering microorganisms viewed under a microscope.

 

The Game of Life is not really a game, strictly speaking. Conway calls it a “no-player never-ending” game. The recording artist and composer Brian Eno once recalled that seeing an electronic Game of Life exhibit on display at the Exploratorium in San Francisco gave him a “shock to the intuition.” “The whole system is so transparent that there should be no surprises at all,” Eno said, “but in fact there are plenty: The complexity and ‘organic-ness’ of the evolution of the dot patterns completely beggars prediction.” And as suggested by the narrator in an episode of the television show Stephen Hawking’s Grand Design, “It’s possible to imagine that something like the Game of Life, with only a few basic laws, might produce highly complex features, perhaps even intelligence. It might take a grid with many billions of squares, but that’s not surprising. We have many hundreds of billions of cells in our brains.”

 

Life was among the first cellular automata and remains perhaps the best known. It was coopted by Google for one of its Easter eggs: Type in “Conway’s Game of Life,” and alongside the search results ghostly light-blue cells will appear and gradually overrun the page. Practically speaking, the game nudged cellular automata and agent-based simulations into use in the complexity sciences, where they model the behavior of everything from ants to traffic to clouds to galaxies. Impractically speaking, it became a cult classic for those keen on wasting time. The spectacle of Life cells morphing on computer screens proved dangerously addictive for graduate students in math, physics and computer science, as well as for many people with jobs that provided access to idling mainframe computers. A U.S. military report estimated that the workplace hours lost clandestinely watching Life evolve on computer screens cost millions of dollars. Or so one Life legend has it. Another purports that when Life went viral in the early-to-mid-1970s, one-quarter of all the world’s computers were playing.

 

(wired.com)

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每次都和善念學新東東:學了automata:What do u mean by automata? 1 : a mechanis -妖妖靈- 給 妖妖靈 發送悄悄話 妖妖靈 的博客首頁 (3705 bytes) () 01/04/2022 postreply 21:18:49

恭喜善念。首頁進來,謝謝網管,A Life in Games: The Playful Genius of John Conwa -梅雨潭- 給 梅雨潭 發送悄悄話 (0 bytes) () 01/06/2022 postreply 14:05:11

多謝推薦! -心存善念- 給 心存善念 發送悄悄話 (0 bytes) () 01/06/2022 postreply 20:28:48

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