以下摘自BF3blog:
Going through our latest issue of GameInformer, the question of Commander came up (the Commander feature was available on Battlefield 2, and gave a player command over his team). Here’s what we found in GameInformer:
Q: When I think about Battlefield 2, I always come back to the Commander position and the game within the game that arose from having Special Forces objectives. Are those returning in the proper sequel?
A: We could implement it, but the questions is “how do you get the threshold lower?” That’s not by making it more complicated. Our challenge is to make sure that anyone that just jumps into the game will get it. One of the biggest problems with Commander was that only two people could use it. Some people like it but most people didn’t care. They just cared that someone gave them an order or that their squad could play together having fun on their own more or less. Then the most hardcore people went into the Commander mode and learned how to use that. You could argue it was a great feature, but looking at the number you could also say that no one uses it. We tried in Bad Company 2 to give that t players, so you could issue orders to your squad, and you could use gadgets like the UAV that only the commander could use earlier — giving the power back to the players so everyone could use it. That made a big difference. More people could enjoy the game. We lowered the threshold for everyone because we gave it to everyone. We now know the boundaries are for keeping the strategic depth and complexity while lowering the threshold to get in.
The argument that only two players could be commander (each on his team) is valid, but that was the whole point: a commander would lead his team. The notion that the UAV in Bad Company 2 was more accessible is nonsense — there was only one UAV in Bad Company 2. So only one player could use it, as opposed to two commanders in BF2.
If you ask us, this is a textbook example of “dumbing things down”, what DICE calls “make the threshold lower” and we can’t help but feel disappointed that the Commander feature isn’t returning to Battlefield 3. It added a whole new level to the gameplay, which will now be missing in BF3.
大意就是在Dice被問到BF2中的指揮官角色是否會回歸的時候表示他們有能力讓這個角色回歸,但是主要是出於對遊戲門檻過高的考慮而不準備回歸指揮官。他們的理由是:1.不是任何人一進入遊戲就能很快上手指揮官 2.每局遊戲隻能有2人當指揮官(一方一個)所以感覺就是幾乎沒人在乎這個角色的感覺。他們覺得像BC2中小隊長發號施令,而且人人都有機會用UAV的設定就挺好,所以決定沿用這個設定。
BF3blog給予的評價是:
一局遊戲中隻有兩個指揮官是事實沒錯,但是這正是指揮官存在的意義:通觀全局指揮戰鬥。而且說BC2中UAV可用度增強了是錯誤的,BC2中隻有一個UAV而BF2有兩個(一方一個)。如果你征求我們的意見,這是一個典型的“弱智化”舉動,DICE把它叫做“放低門檻”我們對於指揮官不能回歸BF3感到失望,這個角色使整個遊戲的遊戲性更上一層樓,但是在BF3裏不會出現了。
個人感受:
也許在人數少,地圖小的情況下感受不到,但是在大範圍陸海空配合的戰場上一個好的指揮官是不可忽視的:他可以宏觀調控各個小隊下達正確的命令;他可以通過衛星掃描在地麵戰鬥最激烈的地區放置UAV掃描而大大增強地麵部隊的預警能力;他可以對敵人密集的區域進行火炮覆蓋消滅敵人的有生力量;他可以為步兵空降小車使他們能快速到達有利位置;他可以為缺少彈藥需要修理的單位空降彈藥/修理箱;他可以手動點出重要的敵人單位以引起己方注意。
這麽一個在戰術配合上舉足輕重的角色就以一個“降低門檻”為理由就取消了,實在讓人遺憾。BC2指揮官的缺失不能作為BF3依舊取消指揮官的理由,畢竟BF3有64人大地圖的多元化作戰,畢竟BF係列本來應該是一個值得長期琢磨把玩而不是一個派對上拿起來就能上手的FPS,畢竟BF3不是BFBC3.
玩過BF2的朋友,喜歡指揮官這個角色的朋友,可以去視頻裏提到的投票網站給指揮官回歸投一票,雖然不一定有用,但是至少相當於燒個香還個願吧,哈哈。