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電子遊戲和代溝

(2011-06-01 15:18:22) 下一個

最近我家老大迷上了一種重金屬的band,好像咆哮體的搖滾樂,弄得家裏不得安寧,他一放這個我就恨不能馬上給他關掉或者躲出去。他自己說聽這個特別勵誌,歌詞或者優美或者氣壯山河,還自己學唱這種發聲方法,把我煩得夠嗆。 

裏麵有一句歌詞意思好像是真正的peaceful 是經過 struggle才得來的,挺有哲理的。所以想要peaceful,還要先struggle 

男孩迷戀電子遊戲 (女孩也愛DS什麽的),恐怕是這個時代對家長的很大挑戰,尤其是漫長的暑假即將來臨。嚴防嚴堵不是辦法,而且還後患無窮。我的一個朋友的兒子去年上了Berkeley,他的roommate就整天抱著遊戲白天黑夜地玩兒,經常逃課,好在人聰明,還能混個C了事。另一個在國內上大學的女孩也說,她宿舍裏4個人,有一個整天玩電腦,晚上不睡覺,攪得其他3人不得安寧。這大都是上大學前家裏管的太嚴了,好不容易解放了,就大玩特玩了。 

其實這也是個代溝的問題,想想我們小時候是不會想到有這種電遊的樂趣和煩惱的。我們對電子遊戲了解的比孩子們少得多。 

看過一篇分析,說明各種media對孩子(其實也包括大人)的影響,列表如下:

Media

Negatives

Positives

Television Shows (sitcoms, reality shows, docudramas)

Mindlessness

Superficiality

Distortion, such as fictionalized history, altered to reflect cultural or political bias; corrupt values portrayed as normal/acceptable

Draw on available time

Diversion to relieve stress

Information

Socialization, so a child can discuss shared experiences with other children; proper behavior portrayed

Television News Programs

Single-mindedness, or the absence of competing ideas

Brevity, regardless of complexity of issues

Designed for adults, so children can be overwhelmed by pessimism, horrors, challenges

Information

 

Video Games

Replay button, therefore able to ignore consequences

Detachment from reality

Draw on available time

Development of thinking

Stress reduction/entertainment

Coordination development

Opportunity to bond, play a game with your child is like “tossing the ball.”

Internet

Inappropriate information

Draw on available time

Information access

Potential for growth through exposure to other ideas, thoughts, systems, etc.

Opportunity to develop critical thinking in sorting through volume of information

Entertainment

IM’ing/E-mail

Draw on available time

Inappropriate reinforcement of negative ideas, concepts from friends

Social interaction

Information sharing

 

從中可以看出,Video gameInternet的優點方麵是顯而易見的,多了解一些,可以幫助我們站在孩子的角度考慮問題,從而不至於一看到孩子打遊戲就頭痛、焦慮,還可以幫他們更好地安排和選擇。 

實際上,如果不是限製太多,孩子也會學會自我控製,這是最理想的結果。 

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