最近我家老大迷上了一種重金屬的band,好像咆哮體的搖滾樂,弄得家裏不得安寧,他一放這個我就恨不能馬上給他關掉或者躲出去。他自己說聽這個特別勵誌,歌詞或者優美或者氣壯山河,還自己學唱這種發聲方法,把我煩得夠嗆。
裏麵有一句歌詞意思好像是真正的peaceful 是經過 struggle才得來的,挺有哲理的。所以想要peaceful,還要先struggle。
男孩迷戀電子遊戲 (女孩也愛DS什麽的),恐怕是這個時代對家長的很大挑戰,尤其是漫長的暑假即將來臨。嚴防嚴堵不是辦法,而且還後患無窮。我的一個朋友的兒子去年上了Berkeley,他的roommate就整天抱著遊戲白天黑夜地玩兒,經常逃課,好在人聰明,還能混個C了事。另一個在國內上大學的女孩也說,她宿舍裏4個人,有一個整天玩電腦,晚上不睡覺,攪得其他3人不得安寧。這大都是上大學前家裏管的太嚴了,好不容易解放了,就大玩特玩了。
其實這也是個代溝的問題,想想我們小時候是不會想到有這種電遊的樂趣和煩惱的。我們對電子遊戲了解的比孩子們少得多。
看過一篇分析,說明各種media對孩子(其實也包括大人)的影響,列表如下:
Media | Negatives | Positives |
Television Shows (sitcoms, reality shows, docudramas) | Mindlessness Superficiality Distortion, such as fictionalized history, altered to reflect cultural or political bias; corrupt values portrayed as normal/acceptable Draw on available time | Diversion to relieve stress Information Socialization, so a child can discuss shared experiences with other children; proper behavior portrayed |
Television News Programs | Single-mindedness, or the absence of competing ideas Brevity, regardless of complexity of issues Designed for adults, so children can be overwhelmed by pessimism, horrors, challenges | Information
|
Video Games | Replay button, therefore able to ignore consequences Detachment from reality Draw on available time | Development of thinking Stress reduction/entertainment Coordination development Opportunity to bond, play a game with your child is like “tossing the ball.” |
Internet | Inappropriate information Draw on available time | Information access Potential for growth through exposure to other ideas, thoughts, systems, etc. Entertainment |
IM’ing/E-mail | Draw on available time Inappropriate reinforcement of negative ideas, concepts from friends | Social interaction Information sharing
|
從中可以看出,Video game和Internet的優點方麵是顯而易見的,多了解一些,可以幫助我們站在孩子的角度考慮問題,從而不至於一看到孩子打遊戲就頭痛、焦慮,還可以幫他們更好地安排和選擇。
實際上,如果不是限製太多,孩子也會學會自我控製,這是最理想的結果。