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全三維建模CG動畫The Craft of War-BLIND(2008)魔獸世界mkv英語(MGU)

(2009-03-19 00:48:18) 下一個




◎片  名 The Craft of War-BLIND
◎譯  名 魔獸世界CG動作片
◎年  代 2008
◎影片類型 動畫
◎片  長 8 Mins
◎國  家 美國
◎對白語言 英語
◎編  碼 x264 + AAC
◎視頻碼率 crf21 kbps
◎音頻碼率 96 kbps
◎視頻尺寸 1280 x 720
◎文件大小 130 MB
◎MD5值 6C168DA1166F913E7FC7F0469A7E4301
◎CRC值 E850200F
◎簡  介 
  全三維建模,華麗的動作設計,國外玩家自製。主角有漂亮的血精靈MM和黑龍公主,還有帥帥的人類盜賊! 帥哥,美女,愛情,精致的動作打鬥設計場景,都是一部華麗動作片所必備的,而這部視頻恰恰符合了這些條件!
以下是作者原話
  The Craft of War: BLIND\'s Summary Earlier this year I got pretty boredand decided to do something creative in my spare time. I\'ve beenwanting to do a fight scene for a while and decided to develop a storywith World of Warcraft. There are some great machinimas created by fansand at one point I thought about making a machinima as well butanimation is what I do and I decided to use my skills in makingsomething.
  My thought is to make The Craft of War a series. Each episode wouldspotlight a different class in combat. To give you a hint of what I\'mcurrently thinking TCoW2 will be titled Mark, Counterspell, or Execute.Blind2 is also a possiblity and there\'s a comedy I\'d like to try aswell. Of course this is all dependent upon how Blind is recieved. Ifpeople think its crap then I probably won\'t be making anymore, hehe. Ifthat\'s the case let\'s not ever bring this up again I\'ve also included the trailer for Blind at the end. I had thoughtabout putting out a trailer a month ago but it seems stupid to have atrailer for something thats only 7-8 minutes long. I thought it turnedout cool so I\'ve included it.
  All that being said I got some rather bad news a few months ago. Theparent company of my game studio has decided lay everyone off. So withthis impending layoff my future is unclear and I don\'t know when or ifI\'ll be able to continue with The Craft of War. Perhaps this video willhelp me somehow if people like it and pass it around so please forwardit to others. Although it\'s not perfect I decided to call it done and put it out there.
   About the song Hide & Seek, although I don\'t speak orunderstand Japanese I thought the song fitting and would help me tellthe story. I don\'t really have to understand the lyrics of a song tolike it. It\'s more about the music and pacing and hopefully the songisn\'t about baking cakes when I\'m showing fighting. If you\'re offendedby foreign words then don\'t watch. There are some Spanish, German, andEnglish songs that I\'m considering for future episodes and even songsfrom previous fan videos you may have seen.
  I don\'t know what kind of a reaction I\'ll be getting but I may not beable to respond to all of the emails. I\'ll try and answer the mostfrequently asked questions by updating this summary.

  First off I\'d like to thank all of you for all of the compliments andeven the criticisms. I set out to try and make something I think wouldbe cool and hoped others would think so too. I thought I\'d update thissummary and give some background info in case people were interestedand also address the some issues people had.
  Many have been asking how the movie was created. I\'m sure others haveguessed that the models were exported and imported into a 3Dapplication. The WoW model viewer has an option to export models and 3DStudio Max is the 3D app I used to create BLIND. I won\'t get into thedetails but with minimal searching you can find out how to do ityourselves. Machinima sites also have information and even tutorials.Video editing was done with a mix of Adobe AfterEffects and Sony Vegas.Minor texture work was done in Photoshop. All of the software I usedhave downloadable demos and I encourage people to give it a try. I\'mnot going to lie to you. There\'s no magic button that makes things lookgood. It takes practice and dedication. Also I\'m going to respectfullydecline anyone asking for aid with their movies. I put off playing WoWand other games for many months to create BLIND. It\'s time I startedplaying games again and then there\'s the upcoming layoff I have toworry about.
  The music wasn\'t something I choose at random but an element that Iconsider to be just as important as the models, lighting,animations,...etc. It was the driving force for the pace and theinspiration for the story. Its modern sound did make me hesitant butyou have other machinimas and boss kill videos to thank/blame forhelping me decide to use it. Since others have used modern music versus grand orchestrated scores Ithought that was enough to soften the blow and wouldn\'t seem a hugeshock. With the feedback I\'ve gotten consider your voices heard andit\'ll be something I take into account in the future. I still think Imade the right decision and it\'s not something I\'m going to go back andchange so lets agree that we disagree.
  There have been some comments on the animation and I totally admit thatI\'m not the greatest animator. When you work on something in your sparetime for fun after a long while it ceases to be fun and becomes morelike work. So you have to know when to call it good enough and stop andmove on rather then spend countless more days,weeks, or even months onit. Try putting together a 7minute long animation by yourself whileworking long hours at a full time job. It\'s not as easy as it sounds,hehe.
  Some have a problem with the style of the animations. No, my animationsare not PIXAR-like or Clone Wars-like. I purposely stayed away fromanimations that I felt to be comedic. It would be ridiculous to havethe characters animate like a Disney cartoon. I wasn\'t striving forrealistic either. If you want realistic moves I don\'t know why youreplaying WoW then. You should be playing Second Life or something likethat. Do you even fight in Second Life? I don\'t know. What I tried todo was achieve something in between extreme exaggeration and realityand try and top it off with some coolness.
  Some extra info:
  -The rogue was the obvious choice for having someone sneeking intoStormwind but I choose a bloodelf because I didn\'t want to deal withthe animation style of one of the other Horde races. The blood elveswhere the most human-like race plus I think the blood elf female themost attractive player model.
  -In the tavern there were 3 extra guards the female rogue killed off.Once I started editing the fight together I realized I didn\'t have thetime to show the other 3 guards because the song length wouldn\'t allowit so they were cut out. Some of the rogue fight had to be cut as well.
  -Not wanting to discriminate on sex I was going to put in female guardsto be killed too but saved it as a wishlist item for the very end. Whenthe very end came I asked myself, Do I really want torerender these shots? Na, screw it.
  -Lady Katrana Prestor wasn\'t going to be the final confrontationoriginally. It was to be an npc in the Cathedral of Light but afterthinking on it more I didn\'t want the assasin to be considered evil andI didn\'t want to involve another class. Lady Prestor became the obviouschoice. Also it seems like everyone wants to solo Onyxia these days. Ithought it would be great to revisit WoW preBC and show just howawesome and badass the brood mother of the black dragonflight was. Shedoesn\'t even take a step the entire time shes being attacked.
  -After choosing Lady Prestor the original second major encounter wasn\'tagainst another rogue but a group of black dragonflight masquerading asLady Prestors elite gaurds. After the encounter in the tavern I wantedto see more high flying rogue action so I changed it to another rogue.A male was chosen because I wanted her to have somewhat of an oppositeand they would each mark the other as a rival and equal. Make nomistake though, she views humans as the enemy and viseversa and she ismerciless against any in her way. As I was working on BLIND I couldn\'thelp but develop a past and future for the two rogues. If their storycontinues they won\'t always be enemies but they will face each other asenemies a few more times before theyre, well, not enemies.
  -Two of my Alliance toons make cameos in BLIND. My Paladin has a tragic death by getting his neck broken.
網上找到的翻譯版本
  首先,我想要感謝你們給我的讚賞,甚至於批評。我開始嚐試做一些我跟大家都覺得很酷的東西了。我想我將會更新這篇總結,並且給那些感興趣的人們提供一些背景信息——以解答他們的問題和爭議。
  很多人問我這部電影是如何創作出來的。我相信大家已經猜到了,這些模型是(從WOW裏)提取出來後導入到一個圖形芯片技術軟件(3Dapplication)裏的。WOW模型瀏覽器(WoW model viewer)提供了一個導出模型的選項,並且3D StudioMax就是這樣一種軟件,我用它創作了BLIND。我不會再深講細節了,但是如果探索地足夠仔細,我相信你們也會知道如何自己來製作的。引擎電影(Machinima)網站也提供了很多信息甚至教程。視頻的後期處理我是使用了Adobe AfterEffects和SonyVegas這兩款軟件,而一些質地上的細節我則是在Photoshop中完成的。我使用的所有軟件都是可以在網上下載到試用版的,並且我也鼓勵大家去下載和嚐試。我並不打算對你們撒謊,這世上並不存在什麽魔法按鈕可以讓事物變的更加完善,需要的隻是專心花時間嚐試罷了。當然我也會充滿敬意地婉言謝絕那些擁有自己電影的人們一些提出的幫助了。為了專心製作BLIND,我丟下WOW和其他的遊戲好幾個月了。是時候再次拾起我的遊戲接著玩,並且麵對我不得不擔心的解雇問題了。
  背景音樂的選擇並不是隨意的,因為我覺得它也是一個與模型、格鬥、動畫等等同樣重要的元素。它是故事情節的發展動力,也是我的靈感的來源。它那充滿現代感的的音色也的確讓我躊躇過,但是你們引用了其他的引擎電影和一些首領(BOSS)擊殺視頻來讚賞或是責備我,這確實給了我幫助,或許我會決定采用的。(笑)既然別人已經用過,而與之相對的,我使用的磅礴的管弦樂章已經足夠舒緩格鬥啦,希望這不要變成一個很大的衝擊才好。通過回饋信息,我已經了解你們的心聲了,我會在將來的製作中考慮到它們的。至今我仍舊認為我做出的是正確的選擇,因此我不會回頭修改它了,就讓我們來接受那些我們曾無法接受的東西吧(笑)
  關於動畫,大家提出了很多意見。總的來說,我承認我不是最偉大的動畫製作者。當你在閑暇時間隻是為了娛樂而幹點什麽時,幹的久了,它便不再是為了娛樂,而更傾向於成為你的工作了。所以你們得知道,什麽時候它變得足夠好時停止,繼續做你前麵做的事,而不是花費數不清的更多的幾天、幾周、甚至於幾個月在它身上。當全職工作幹了很長時間後,不妨嚐試僅靠自己做出一段7分鍾長度的動畫來。這可不會像說起來這麽簡單喔,嗬嗬。
  有些人在動畫的風格上抱有疑問。不,我的動畫可不是像皮克斯公司(PIXAR)又或者克隆戰爭(CloneWars)那樣的。我特意遠離動畫的定義,而這樣會變得富有喜劇性。把角色動畫化成迪士尼卡通(Disneycartoon)那樣的類型會顯得很荒謬的。但我也不是在努力製作為現實電影。如果你們想看到現實電影,那我就不知道你們為什麽在玩WOW了。你們應當去玩類似第二人生(SecondLife)那樣的遊戲。你們是不是在第二人生裏也會打鬥起來呢?我可不知道。我隻是在嚐試達到極端的誇張、現實、測試和頂級水平,把一些酷的元素加入其中罷了。





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