提示詞:寫一個動態網頁解釋狹義相對論

來源: 2025-11-19 06:03:24 [博客] [舊帖] [給我悄悄話] 本文已被閱讀:

30秒寫了500行代碼,完成任務

 
 
Thinking Deeply 27.86s

Examining Visualization Parameters

I'm currently focused on defining the parameters for this point cloud visualization, specifically the topic of special relativity. I've broken down the key aspects, the visual style, aiming for a dynamic and engaging presentation. The goal is to capture the essence of relativity in a visually compelling way, emphasizing both coolness and clarity.

Prioritizing Implementation Techniques

My focus has shifted to the technical aspects. Three.js is the clear winner for this project. I'm prioritizing the implementation of shader materials using GLSL to manipulate particle positions and colors dynamically. The starfield effect is proving particularly interesting, and I'm eager to get that part running smoothly.

Formulating Scene Elements

My current thinking revolves around the composition of the scene. I plan on including a vast point cloud representing stars, which will be the primary visual element. Within this, I'll place a geometric object – likely a cube or sphere, to demonstrate length contraction. The user interface will be simple: just a velocity slider.

Developing Core Visual Elements

I'm now focusing on the central geometric object, initially planned as a cube or sphere, but I've updated it to be a complex point-cloud torus. This offers a more pronounced visual for length contraction, allowing for more visual interest than a simple cube. The background will feature a starfield with a "hyperspace tunnel" effect. I'm aiming for an immersive experience.

Revising Core Implementations

I'm now iterating on the object and particle systems. The complex torus knot is chosen for length contraction and is currently taking shape. The starfield is more of a warp-speed style tunnel now. I'm exploring the best combination for visual impact, and considering shader adjustments. The UI will definitely need some work.

Optimizing Visual Presentation

Now I'm delving deeper into the visuals. I've chosen to focus on additive blending for a glowing effect instead of post-processing, and I'm fine-tuning the starfield to move faster and create the desired "warp speed" effect. The color shifts are also being adjusted to enhance the sense of speed. The point cloud torus knot is still the object.

Evaluating Code Structure

I'm now outlining the code structure. I've settled on a hybrid approach for the final implementation. There will be a central, "spaceship" object made of a point cloud torus knot to display length contraction. The starfield background will now be used to create the tunnel effect. I'm focusing on simplicity, making it single file with additive blending for an impressive, glowing effect.

Evaluating User Requirements

I'm now analyzing the user's initial prompt and breaking down the special relativity visualization requirements. Point cloud style is key, with an emphasis on coolness and dynamic visuals. I'll need to focus on time dilation, length contraction, and the Doppler effect for a robust demonstration.

這是一個基於 Three.js 編寫的“單文件”炫酷 3D 網頁。它利用**粒子係統(點雲)**來模擬當物體接近光速時發生的物理現象。

這個演示包含什麽?

  1. 核心物體(飛船):一個由發光粒子組成的複雜幾何體。
  2. 尺縮效應 (Length Contraction):當你拖動滑塊加速時,物體在運動方向(Z軸)上會變扁。
  3. 時間膨脹 (Time Dilation):接近光速時,飛船上的時間流逝變慢,因此飛船的自身旋轉動畫會明顯減慢。
  4. 多普勒頻移 (Doppler Shift):背景星空粒子會隨著速度增加由白變藍(藍移),模擬高能輻射。
  5. 賽博朋克風格 UI:實時顯示洛倫茲因子 (γ) 和當前速度 (c)。

使用方法?

  1. 拖動底部的滑塊,觀察粒子形態和時間的變化。